
showChocoboNames = true
chocoboWingFlutter = false
// hunger not yet active
hungerEnabled = false
riderBuffsEnabled = true
saddledCanWander = false

// The default name height is 2.3 blocks from the ground. You can add height
// up to 10 blocks by the number given as renderNameHeight.
renderNameHeight = 0.0

// The value given as livingSoundProbabilitywill determine the Chocobo 'Kweh' frequency.
// The system will call a method to trigger the living sound and the Chocobo will do a
// 'Kweh'. The number set with this key will reduce the frequency to this number in 100.
// Thus if it is set to 50 only every second 'Kweh' will be heared. If set to 1 only 
// every 100th etc...
livingSoundProbability = 100

// Mutation rates of planted and grown gysahl greens. There is a gysahlGreenMutationRate permille chance
// the gysahl plant will mutate into a breeding gysahl. If the plant has mutated into
// a breeding gysahl, there is a gysahlLoverlyMutationRate permille change of it being a golden Gysahl.
gysahlGreenMutationRate = 100
gysahlLoverlyMutationRate = 100

// value between 1 and 999, with 1 for very few wild gysahl and 999 very many.
gysahlGreenWorldGenerationRate = 160

// Cool down phase between breeding
breedingDelayFemale = 9000
breedingDelayMale = 3000

// Chicobos will grow up into Chocobos after growUpDelayStatic plus
// 0 - growUpDelayRandom ticks.
growUpDelayStatic = 27000
growUpDelayRandom = 2000

// Time after which Chicobos and Chocobos will get hungry again (disabled)
hungerDelayChicobo = 1000
hungerDelayChocobo = 3000

// Whenever a hurt Chocobo is standing on straw less than penHealCauldronRange blocks away from
// a filled cauldron, it has apenHealProbability chance every 2 seconds to heal one health point.
penHealProbability = 20
penHealCauldronRange = 6

// Whenever or not wild Chocobos will be able to despawn if no player is around
wildCanDespawn = false

// add any name of the following list as comma separated values to
// the spawnBiomeskey, to have Chocobos spawn in the
// designated biomes. Add the token 'all' to have Chocobos spawn in 
// all biomes.
// Possible biome names:
// Ocean, Plains, Desert, Extreme Hills, Forest, Taiga, Swampland, River, Hell, Sky, FrozenOcean, FrozenRiver, Ice Plains, Ice Mountains, MushroomIsland, MushroomIslandShore, Beach, DesertHills, ForestHills, TaigaHills, Extreme Hills Edge, Jungle, JungleHills
spawnBiomes = Extreme Hills,Extreme Hills Edge,Forest,ForestHills,Jungle,JungleHills,Plains,Swampland,Taiga,TaigaHills,Ice Mountains,Ice Plains,Hell,Alpine,Autumn Woods,Birch Forest,Extreme Jungle,Forested Hills,Forested Island,Green Hills,Green Swamp,Meadow,Mini Jungle,Mountain Desert,Mountain Ridge,Pine Forest,Rainforest,Savanna,Shrubland,Snowy Forest,Snowy Rainforest,Temporate Rainforest,Woodlands

// A group of spawnGroupMin to spawnGroupMax Yellow Chocobos will spawn with the
// probability of spawnProbability around every player. There will be no additional
// spawning if spawnTotalMax wild Chocobos are active in an area with the radius of spawnLimitChunkRadius chunks.
spawnTimeDelay = 200
spawnProbability = 2
spawnGroupMin = 2
spawnGroupMax = 4
spawnTotalMax = 3
spawnLimitChunkRadius = 100
distanceNextWild = 300

// tamed chocobos have a chance of featherDropChance in 100 to drop a feather every
// featherDelayRandom/20 to featherDelayRandom/20 plus featherDelayStatic/20 seconds
// 
featherDelayRandom = 600
featherDelayStatic = 600
featherDropChance = 15
